• Q  boosts your orbit
  • decays it
  • [Space] once touching earth, to drop off the single debris you can carry. Careful where you drop it if you want to get paid. Also space to capture (optionally).
  • [ESC] pause, for settings and controls.

Now updated with ideas that didn't make it in before judgement.


Your mission is to intercept space debris in orbital decay, and accompany it safely back to earth.


No wild clicking, just approach the debris and it is captured by an upgradeable harpoon/grappling hook.

The theme of decay is central to the orbital mechanics of the game, as inescapable as gravity.

When 2 satellites collide, it triggers a chain reaction, and is game over.

There is a ring of darkness around the earth intended to represent the pseudo-chaotic nature of decommissioned satellites in orbital decay. You have limited visibility which can be improved with powerups. One such, rarer example, is this drone:


There's a second ship you can unlock. That's what the controls for the 2nd ship refer to. I had intended to have 3, but scope and criticism dissuaded me.


Ideally the second ship comes after about 10 minutes of flying, so you'd be comfortable handling another set of 3 buttons by then.

Music by Violett,

https://vioviolett.itch.io/

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