• Q boosts your orbit
  • A decays it
  • Space once touching earth, to drop off the single debris you can carry. Careful where you drop it if you want to get paid.
  • Space  to capture suits me, though Z serves to differentiate.
  • ESC pause, for settings and controls.
  • ] speeds game up
  • [ slows game down


    Your mission is to intercept space debris in orbital decay, and accompany it safely back to earth. Capturing is configurable to be automatic, or with the space bar.



    When 2 satellites collide, it triggers a chain reaction, and is game over.

    There is a ring of darkness around the earth intended to represent the pseudo-chaotic nature of decommissioned satellites in orbital decay. You have limited visibility which can be improved with powerups. One such, rarer example, is this drone:


    There's a second ship you can unlock. That's what the controls for the 2nd ship refer to.


    Ideally the second ship comes after about 10 minutes of flying, so you'd be comfortable handling another set of 3 buttons by then.

    Music by Violett (bespoke) and Kjartan Abel (free),


    Updated 7 hours ago
    StatusReleased
    PlatformsHTML5
    Release date Nov 23, 2025
    Rating
    Rated 2.0 out of 5 stars
    (1 total ratings)
    Author11bitbay
    GenreStrategy, Simulation, Survival
    Made withGodot
    Tags2D, Post-apocalyptic, Short, Space
    Average sessionA few minutes
    InputsKeyboard
    ContentNo generative AI was used

    Development log

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