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Devlog
Submission to Godot Wild Jam #97
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Doom Ascending
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Devlog
Normal maps, improved geometry, new audio.
October 14, 2026
by
11bitbay
Now on commit e0511fc5a5a92312dea09575e3834e2f036d86b5. Default to shadows enabled. Fix z-fighting issues on architraves, by giving them depth. Fix z-fighting at corners, by positioning the infill dif...
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Big Improvements
October 11, 2026
by
11bitbay
Here is a list of functional changes since the jam (which locked out updates until about Oct 1st): Fix Stutter by pre-compiling shaders, and modularising all materials. Blazing fast level generation...
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