<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Doom Ascending Devlog - itch.io</title><link>https://11bitbay.itch.io/doom-ascending</link><description>FPS survival against an army of debt collectors evicting with prejudice.</description><item><guid>https://11bitbay.itch.io/doom-ascending/devlog/1706897/normal-maps-improved-geometry-new-audio</guid><title>Normal maps, improved geometry, new audio.</title><link>https://11bitbay.itch.io/doom-ascending/devlog/1706897/normal-maps-improved-geometry-new-audio</link><pubDate>Wed, 14 Oct 2026 11:34:41 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwODY4ODU2LnBuZw==/400x224%23c/v%2BJU3H.png"/><p>Now on commit e0511fc5a5a92312dea09575e3834e2f036d86b5. Default to shadows enabled. Fix z-fighting issues on architraves, by giving them depth. Fix z-fighting at corners, by positioning the infill dif...</p>]]></description></item><item><guid>https://11bitbay.itch.io/doom-ascending/devlog/1696501/big-improvements</guid><title>Big Improvements</title><link>https://11bitbay.itch.io/doom-ascending/devlog/1696501/big-improvements</link><pubDate>Sun, 11 Oct 2026 23:31:17 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwNjUzNzIxLnBuZw==/400x224%23c/tA48VS.png"/><p>Here is a list of functional changes since the jam (which locked out updates until about Oct 1st): Fix Stutter by pre-compiling shaders, and modularising all materials. Blazing fast level generation...</p>]]></description></item></channel></rss>